It's that time 'o week again for me to write about my progress. The previous post is only three days old, but I got some stuff to blah about ;].
So, for the most part I've been splitting my time between getting the client ready, and preparing the actual robot for some action. I've been having some issues with the ruleset and the low-level library (see last post), but mostly they've been resolved (except for the annoying bug of being unable to colonize!), and now it's a matter of some time until the client gains complete functionality.
In parallel to that, I've started to work on the actual AI mechanism and infrastructure (by infrastructure, I mean creating the necessary framework for the robot to function). I have decided to forgo the original plan of running a natural-selection mechanism for actions on each and every move for the sake of a simpler, more conventional, but still (I think) very elegant solution (which still implements a genetic selection process, only this time during its creation).
The reason for this was twofold: first of all, I discovered a couple of problems in the design that were hard to overcome; the simulation of each move would've been a real issue, and the mechanism for illegal-move sifting would not have been very difficult to implement, due to "hypothesizing" game-eventualities many moves ahead. Another, equally important reason for me to change the plan, is that this was really a two-fold project, as I had to spend (and still do, to some extent) an incredible amount of work on getting the Java client started, even before getting started on the robot. Hence, de-facto I've only started work on the robot almost at the midterm-point, and I need to simplify the design a bit to get it in good shape before the fat lady sings! ;].
I'll have much more to say on the alternative solution by next Friday, but in short it will be a four-part project: a) the client and game library, b) robot logic, c) a robot-factory for creating new robots, and d) an evolutionary framework for optimizing them. Each robot will have 'behavioural characteristics', by which its behavior will be guided, and which will be susceptible to mutation in the evolution-simulator.
Here, I guess that's it for this week.
PS - Do check out the code in the repo in the "ActionMethods" class for a home-brewed solution of Ye Famous Travelling StarFleet Problem + some mathematical analysis on it! (It's not very tested yet, but I've got faith in it).
Till the dolphins leave,
Victor Ivri (vi1985)
Blog address: BLOG
You can find the project in the git repo here: REPO